Friday, April 17, 2026

PH Gross Gaming Revenues up 6.39% to Php396.14B in 2025

The Philippine gaming industry generated Php396.14 billion in gross gaming
revenues (GGR) in 2025, up 6.39% from the Php372.33 billion in the previous year,
with revenues from the online and electronic gaming sector offsetting the decline in
earnings from brick-and-mortar casinos.

The electronic and online gaming segment – which includes the E-Bingo, E-Games,
Bingo Grantees and Onsite and Offsite Poker – brought in Php201.12 billion in
revenues, a 30.04% increase from Php154.66 billion in 2024.


“The E-Games and online gaming segment accounted for 50.77% of total industry
GGR,” said PAGCOR Chairman and CEO Alejandro H. Tengco. “It has overtaken
licensed casinos as the largest GGR contributor.”

Revenues from licensed casinos declined by 9.58% to Php182.50 billion from
Php201.84 billion in 2024.

PAGCOR-operated casinos also sustained the decline in revenues with Php12.52
billion, reflecting a 20.95% year-on-year drop.

Mr. Tengco said 2025 GGR highlights the growing significance of online gaming to
the industry’s overall performance.

“The increase in electronic gaming revenues shows how the industry has evolved,”
the PAGCOR chief said. “Online gaming is no longer a supplementary segment but
has now become the leading driver of overall GGR growth.”

Mr. Tengco added that electronic gaming revenue growth came despite a temporary
slump in the third quarter of 2025 following the de-linking of e-wallets, which
disrupted player access and payment channels.

He said the adjustments in digital payment systems were implemented to improve
transaction traceability, protect players, and strengthen confidence in regulated
online gaming.

“The 2025 GGR performance underscores the importance of regulatory balance as
the industry evolves,” he said.

“Our objective is not simply to grow revenues, but to ensure that growth is
sustainable, transparent, and compliant because of a stronger regulatory
environment that supports the long-term stability of the gaming industry.”

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